No Mans Sky Saw a 48 Slot a Class Hauler Will It Spawn Again in the Same System?
A Freighter is a very large starship.
Contents
- ane Summary
- two Varieties
- iii Obtaining
- iii.one Infinite Battles
- 3.2 Purchasing
- iv Upgrades
- 4.1 Technology Blueprints
- iv.ii Freighter Upgrade Modules
- 5 Customization
- six Inventory
- 7 Building spaces
- 7.1 Freighter Storage Units
- 8 Bridge and Frigates
- nine Squadron
- ten Upgrading Freighters
- xi Starship storage
- 12 Additional data
- 13 Video
- 14 Notes
- fifteen See as well
- sixteen Release history
Summary [ ]
A Freighter is a jumbo interstellar starship; much like a cross between a traditional transport and a infinite station. The actor may purchase a freighter using units, or gain a free one through a mission, and customise information technology using the Base edifice system, implemented in the Foundation update. The freighter can warp to other star systems or be summoned to the orbit of the planet (or moon), where the player is currently located. It also allows the player to access any of their owned starships on board.
In that location are several regular freighters with up to 19 slots of inventory and two designs of small, medium, and large visual sizes for uppercase freighters with up to 34 slots. 1 of them is reminiscent of the Venator Star Destroyer of the Star Wars universe.
Varieties [ ]
Freighters are divided into ii types:
Size | Class | Inventory | Tech | Price Range |
---|---|---|---|---|
Normal | xv-17 | 3-4 | 5M - 7.75M | |
xvi-19 | 4-six | 8.8M -16.1M | ||
xviii-19 | 5-half dozen | 13.3M -15.2M | ||
xix | vi | 23M | ||
Capitalone | - | 24-34 | 5-9 | 26M-178M |
Notes:
1. Capital - It is somewhat disruptive, as a freighter of any size is chosen a "Capital Ship" in the game GUI, yet this is an bodily category of freighters co-ordinate to game files (hence making information technology a "Uppercase Ship" of "Capital" type).
Each of the types has a different class rating, similar to starships: C, B, A, or S. College class freighters may have higher slot count and better hyperdrive and fleet coordination modifiers.
- For a list of known freighters, consult the Freighter Catalogue.
- For a listing of other discovered ships, refer to the Starship Catalogue.
- For a description of freighter types and subtypes, refer to the Freighter Types page.
Prior to update Pathos two.61 the colour of the purchased freighter might differ from the original after you restart the game. The colour after restart is permanent though. This phenomenon has been repeatedly observed and is confirmed for galaxy changes. If this too happens within the same galaxy it was purchased is unclear, simply evidence hints to it.
Obtaining [ ]
Each player volition take an opportunity to obtain a costless freighter. To do so, they have to win a Space Battle (see beneath for details), board the rescued freighter and speak to its captain:
- The first freighter the player rescues from pirates is offered for costless. Information technology will always exist a regular freighter (no more than 19 inventory slots). Once you lath the freighter and talk to the captain, you will be offered the following menu choices:
- Inspect freighter
- Accept
- Exit
- Request payment instead
- Decline
- Inspect freighter
- Information technology is possible to "Inspect freighter" beginning, but it is advisable - for the first rescued freighter specifically - to then cull "Leave", re-open the dialog with the captain and "Request payment instead" - since the player will then accept an option later to go a meliorate freighter for costless.
- If the offset rescued freighter is declined (i.east. the thespian chooses "Request payment instead"), the second rescued freighter will also be offered to the role player for free, and it will exist a capital freighter (at to the lowest degree 24 inventory slots).
Alternatively, it is possible to find a roaming freighter that is non existence attacked, and buy it for Units , run into beneath.
Space Battles [ ]
A space boxing can be encountered every 5 warps, but not less than 3 in-game hours and since the game saves automatically on exiting the starship (except on freighters the player does not ain) a histrion tin opt to reload their transmission relieve to go a new curlicue for the ships inventory and bonus.
There are two types of freighter space battles. The first kind is a common infinite battle, where you'll get a distress point icon on your screen, and then the thespian can fly to the battle if the actor wants to participate. There can be upward to eight pirates, which will wing in pairs of two, and shoot at the freighter's turrets and containers. If yous defeat all the pirates, the captain will reward yous. In gild to get your reward, you must wait until the bay door's colour turns from red to blue before you can fly inside and land. And then you must detect the helm and talk to them.
The 2d type of freighter space-battle are much bigger, and may included a form of super-massive freighters with three versions of differing size. They are often collectively referred to by many as "Star Destroyers", fifty-fifty though only the apartment Venator design seems to exist inspired by the Star Wars universe.
These battles begin when a thespian warps to a new organisation, and there is a rare chance that a space battle will begin immediately as the histrion arrives in the system. Once the thespian detects the battle, a manual will be received from the freighter's captain asking for help. The battle will contain one capital freighter and upwards to 10 pirates, which will all fly in pairs of two. The freighter will have a secondary fleet of normal-sized freighters behind information technology like other freighters usually practice; however, they do not participate in the battle. Note that, in club to properly gain credit for participating in the battle the player must get shut enough to hit, or be hitting by, the enemy fighters, and do so. If "Engaging Enemy Ships" shows on screen, information technology has been correctly done. Declining to do this will cause the issue to neglect to trigger the 'reward' state. This but matters if the player is after their commencement (free) freighter, or if they wish to actually go the secondary loot.
If the player has a good human relationship with the conflicting species that owns the organisation, nearby ships volition assistance you in the battle. Once you shoot at a pirate, that pirate and their wing-human being volition fly at y'all. Once they are both destroyed, another team of 2 will attack, so another, until the player manages to destroy all of the pirates. If yous manage to defeat all the pirates, the helm will contact you lot on the communicator and invite you lot aboard, the bay door's colour should switch from crimson to blue, and yous may land within. Proceed to the span and the captain will offer to sell yous the freighter or give you the freighter if you don't have one.
Purchasing [ ]
To purchase a freighter, utilize the following steps:
- Search for a space fleet that possesses a freighter icon to a higher place one of the ships.
- Alternatively, save a Freighter from pirates and it volition become available to purchase.
- Find the docking expanse (marked with a purple buoy) and dock your ship, then take a series of winding staircases (ii of them) until yous reach the bridge.
- Find the captain, who will be represented by an icon. You will then be able to review transport stats, including the amount of inventory slots bachelor.
- If the freighter is acceptable, it may be purchased. Note that the price increases as the number of inventory slots and/or the class of the freighter increases. Exchanging your current freighter for a new freighter will automatically transfer your electric current freighter base layout into the new freighter. The adventure to buy the candidate freighter is lost when you lot warp out of the system.
Upgrades [ ]
Freighters can be used for interstellar travel, and their effective jump range can be increased with Freighter Warp Reactor technologies. Freighters purchased before the Atlas Rises update did not comprise a hyperdrive, and i cannot be installed after.
If your current ship has economy or disharmonize scanners, then the freighter'south hyperdrive map will make utilise of them every bit well.
Like a normal starship Hyperdrive, the Freighter Hyperdrive is refueled with Warp Cells (twenty%/unit of measurement) or Warp Hypercores (100%/unit of measurement). To warp your freighter, employ the globe hologram in the chief room with the captain and it volition bring up a galaxy map.
A freighter's base hyperdrive range is equal to that of a starship, though their Hyperdrive class bonus will increase their range.
Normal starship Hyperdrive Upgrades cannot exist installed in freighters.
Applied science Blueprints [ ]
Six levels of Freighter Hyperdrive upgrades are bachelor for purchase at the Freighter Inquiry Last on the bridge. Matter Axle technology can too exist researched at the terminal. This panel option replaces the guild mission console and now incorporates the frigate consumables blueprints. All upgrades require Salvaged Frigate Modules, occasionally bachelor from Crashed Freighters, Derelict Freighters (as well every bit the space encounter blazon), Nexus Missions and Frigate Expeditions. They can also announced frequently when the role player attacks and destroys NPC freighters' cargo containers. This activity volition draw watch attention, so the role player is advised to take caution. Attacking unarmed cargo pods surrounding the freighter will besides reduce the player'southward standing with the dominant race.
Class | Technology / Upgrade | Hyperdrive Range Expansion | Other Effects | Upgrade costs |
---|---|---|---|---|
Freighter Hyperdrive | +100 ly | Travel to Yellow Systems | ||
Warp Cadre Resonator | +200 ly | 4 | ||
Plasmatic Warp Injector | +300 ly | ii | ||
Reality De-threader | +800 ly | 3 | ||
Amplified Warp Shielding | +l ly | Travel to Yellow & Cerise Systems | 4 | |
Chromatic Warp Shielding | +50 ly | Travel to Xanthous, Crimson & Light-green Systems | 8 | |
Temporal Warp Reckoner | +fifty ly | Travel to Yellowish, Red, Green & Blue Systems | 12 | |
Matter Axle | Transport & receive products & substances to exosuit over a long distance | v |
Freighter Upgrade Modules [ ]
Salvaged Fleet Units tin can be found on Derelict Freighters and installed in your freighter tech or general inventories to boost your hyperdrive range or your frigate armada'southward stats during expeditions. At the Engineering Core Unit of measurement, should y'all cull to obtain a Freighter Upgrade Module, one of seven existing upgrade types of a fixed course volition exist dispensed. Dissimilar other upgrade modules, however, these are not bound by the seed generation model. Considering of this, freighter upgrade modules from a specific derelict freighter, when installed, will provide the verbal same stats. If the upgrades come from unlike freighters, the stats will exist different, but they will ever give the stats from their corresponding derelict freighters, regardless of the order of installation.
Module Name | Stats Drawn | Module Improves | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Min | Max | Min | Max | Min | Max | Min | Max | |||
Freighter Hyperdrive | Always | Hyperdrive Range | 50 | 100 | 100 | 150 | 150 | 200 | 200 | 250 |
Fuel Unit | Always | Fuel Efficiency | 2 | 5 | six | ten | eleven | 15 | 16 | 20 |
Buoy | Ever | Fleet Speed | ii | 2 | 6 | 6 | 11 | 11 | 15 | 15 |
Gainsay Unit | Always | Armada Gainsay | 2 | 2 | 6 | six | eleven | 11 | 15 | fifteen |
Exploration Unit | Ever | Fleet Exploration | 2 | 2 | 6 | half-dozen | 11 | 11 | 15 | 15 |
Mining Unit | Always | Fleet Mining | 2 | two | half-dozen | 6 | 11 | 11 | 15 | 15 |
Trade Unit of measurement | Always | Fleet Trade | 2 | 2 | vi | 6 | xi | 11 | 15 | fifteen |
Customization [ ]
Freighters can be coloured, using paint blueprints that cost 5000 nanites each to permanently unlock for use.
Both the option to unlock & the pick to apply colours can exist accessed from the bridge.
The colour blueprints bachelor to purchase are as follows: Cherry-red, Orange, Yellow, Green, Turquoise, Blueish, Purple, Pinkish, White, and Blackness.
Inventory [ ]
- When transferring items to a freighter, you choose a slot on the freighter'southward inventory screen and the items are teleported there
- Retrieving items from your freighter requires that yous are docked inside your freighter unless the Matter Axle special teleport upgrade is installed
- Alternatively, y'all can press X on an empty inventory slot to transfer items without having to talk to the captain
- To extend the inventory, you lot can call back Cargo Bulkheads from a Derelict Freighter. This will allow you add more slots to the tech or general inventory, merely similar a Starship. The max inventory slots is based on the transport form up to 48 general and 21 tech slots.
Building spaces [ ]
You tin customize the areas of the freighter located on the top floor between and behind the ramp heading to the span. Only a limited number of items from the Structure and Room Items menus is available, come across below for the total listing.
Note that frequent saving (with the utilize of a Save Betoken) is brash, as being stuck in a only-deleted freighter room, or falling through the freighter into infinite while using the build camera is not uncommon.
Specialist terminals tin be congenital within the freighter base, in addition to those already constructed on players' planetary base(south). For example, if a weapon specialist exists in your planetary base of operations, another i may be added to your freighter base of operations. The only exception is the Exocraft Terminal, which cannot be built on a freighter.
The NPC specialists, by default, volition e'er remain posted at their last-accessed concluding, and so they might not be seen standing at any duplicated terminals; Notwithstanding, interacting with an empty or newly-built terminal will cause the appropriate NPC specialist to re-spawn at that item final location.
The available building space on a freighter is 21 by 21, with the ramp existence middle, with 2 rows between ramp and build limit heading to bridge. The unabridged room can be cleared out except the one block where the ramp is, and the height has been inverse to 13 extra floors upwards, and no floors downwards, giving a total of xiv 21x21 floors.
Fleet Command Rooms can be built in a freighter to communicate with frigate captains. Build one Fleet Control Room per expedition that you desire to send out at a time. (An trek tin include multiple frigates with multiple traits) You tin can build upwardly to x of these rooms, simply should never need more than than 6 of them, as five missions spawn every 24 hours and most have around a twenty-four hours to complete.
If y'all are planning to substitution your freighter for a new one - you lot tin can delete the big room and all hallways except the one leading from the docking bay to the bridge. This will cyberspace you lot several yard Silver and some Ferrite Grit, Pure Ferrite, Sodium, and Carbon. Nevertheless, player-built bases inside a freighter tin too exist carried over to a new freighter if desired.
Equally mentioned before, not every edifice production can be built inside the freighter, with Base Reckoner, Short-Range Teleporter, Message Module and Signal Booster being notable omissions. Whatsoever product requiring Power to operate volition be automatically connected to the freighter's built-in 10,000 kPs power generator, while if desired (peradventure for decorative purposes) - Electrical Wiring tin can as well be built from the edifice alterations menu (default Z, Ctrl). The following products tin be built from the standard building carte:
Building Product | Category |
---|---|
Appearance Modifier | Tech / General |
Base of operations Teleport Module | Tech / General |
Base of operations Salvage Capsule (broken) | Tech / General |
Galactic Merchandise Terminal | Tech / Full general |
Health Station | Tech / General |
Take a chance Protection Unit | Tech / General |
Medium Refiner | Tech / Full general |
Large Refiner | Tech / General |
Relieve Point | Tech / Portable |
Portable Refiner | Tech / Portable |
Food Processor | Tech / Portable |
Structure Research Unit | Tech / Portable |
Locked Crate | Tech / Storage |
Small Crate | Tech / Storage |
Barrel Fabricator | Tech / Storage |
Crate Fabricator | Tech / Storage |
Freighter Storage Unit of measurement 0-nine | Tech / Storage |
Orbital Exocraft Materialiser | Tech / Specialist Freighter Parts |
Agricultural Terminal | Tech / Specialist |
Construction Concluding | Tech / Specialist |
Weapons Terminal | Tech / Specialist |
Science Final | Tech / Specialist |
Hydroponic Tray | Tech / Specialist |
Large Hydroponic Tray | Tech / Specialist |
Gamma Weed | Tech / Specialist |
Fungal Cluster | Tech / Specialist |
Frostwort | Tech / Specialist |
Venom Urchin | Tech / Specialist |
Solar Vine | Tech / Specialist |
Gutrot Blossom | Tech / Specialist |
Gravitino Host | Tech / Specialist |
Mordite Root | Tech / Specialist |
Echinocactus | Tech / Specialist |
Star Bramble | Tech / Specialist |
Albumen Pearl Orb | Tech / Specialist |
NipNip | Tech / Specialist |
Standing Planter | Tech / Specialist |
Flora Containment (variant 1) | Tech / Specialist |
Flora Containment (variant ii) | Tech / Specialist |
Flora Containment (variant 3) | Tech / Specialist |
Potted Constitute | Tech / Specialist |
Large Freighter Room (variant 1) | Freighter Parts |
Large Freighter Room (variant 2) | Freighter Parts |
Big Freighter Room (variant iii) | Freighter Parts |
Freighter Corridor | Freighter Parts |
Curved Freighter Corridor | Freighter Parts |
Freighter Junction | Freighter Parts |
Freighter Stairs | Freighter Parts |
Freighter Cross Junction | Freighter Parts |
Fleet Command Room | Freighter Parts |
Decal (visual 1) Vy'Neat | Decoration / Decals |
Decal (visual 2) Gek | Decoration / Decals |
Decal (visual 3) Korvax | Decoration / Decals |
Decal (visual 4) blob | Decoration / Decals |
Decal (visual 5) bauna | Decoration / Decals |
Decal (simple 1) blue insignia | Decoration / Decals |
Decal (simple two) green insignia | Ornamentation / Decals |
Decal (elementary 3) red insignia | Decoration / Decals |
Decal (simple 4) greyness insignia | Ornament / Decals |
Decal (variant 1) white insignia | Decoration / Decals |
Decal (variant two) white bar | Ornament / Decals |
Decal (HelloGames) | Decoration / Decals |
Decal (NMS) | Decoration / Decals |
Decal (0) | Decoration / Decals |
Decal (1) | Ornament / Decals |
Decal (2) | Decoration / Decals |
Decal (3) | Ornament / Decals |
Decal (4) | Decoration / Decals |
Decal (5) | Ornament / Decals |
Decal (six) | Decoration / Decals |
Decal (vii) | Decoration / Decals |
Decal (8) | Decoration / Decals |
Decal (9) | Decoration / Decals |
Anomaly Decal | Ornamentation / Decals |
Galactic Hub Decal | Ornamentation / Decals |
Hand of Blessing Decal | Ornamentation / Decals |
Nix Decal | Decoration / Decals |
Polo Decal | Decoration / Decals |
Apollo Decal | Ornamentation / Decals |
Artemis Decal | Ornamentation / Decals |
Cipher Decal | Decoration / Decals |
Blue Light | Ornamentation / Lights |
Pink Light | Ornament / Lights |
Yellow Light | Ornament / Lights |
Green Light | Decoration / Lights |
Red Low-cal | Decoration / Lights |
White Light | Decoration / Lights |
Ceiling Low-cal | Decoration / Lights |
Low-cal | Ornamentation / Lights |
Lab Lamp | Decoration / Lights |
Curved Desk-bound | Decoration / Interior |
Weapon Rack | Decoration / Interior |
Large Monitor Station | Ornament / Interior |
Monitor Station | Ornamentation / Interior |
Ceiling Panel | Ornament / Interior |
Floor Mat | Decoration / Interior |
Server | Decoration / Interior |
Drawers | Decoration / Interior |
Wall Flag 1 | Decoration / Interior |
Wall Flag ii | Decoration / Interior |
Wall Flag 3 | Decoration / Interior |
Chair (variant 1) | Decoration / Interior |
Chair (variant 2) | Decoration / Interior |
Chair (variant three) | Ornamentation / Interior |
Table (variant one) | Ornament / Interior |
Table (variant 2) | Ornament / Interior |
Tech Panel | Decoration / Interior |
Wall Screen | Decoration / Interior |
Wall Fan | Ornament / Interior |
Wall Unit | Decoration / Interior |
Bed | Decoration / Interior |
Worktop | Ornament / Interior |
Green Wall Screen | Decoration / Interior |
Oscilloscope | Decoration / Interior |
Octa-Chiffonier | Ornamentation / Interior |
Robotic Arm | Decoration / Interior |
Locker | Decoration / Interior |
Canister Rack | Decoration / Interior |
Corner Sofa | Decoration / Interior |
Swept Sofa | Ornament / Interior |
Sofa | Ornament / Interior |
Simple Desk | Ornamentation / Interior |
Light Table | Decoration / Interior |
Storage Panel | Decoration / Interior |
Apartment Console | Ornamentation / Interior |
Shelf Console | Ornamentation / Interior |
Side Panel | Decoration / Interior |
Tall Cabinet | Ornament / Interior |
Freighter Storage Units [ ]
Additional Freighter Storage Units can be built in available building space, increasing the number of inventory slots the freighter holds. Each storage unit provides an boosted twenty slots that volition concord 9999 resources units each in Normal mode, and 1000 in Survival and Permadeath. These slots hold twice the amount of items that your exosuit cargo tin can (therefore four times that which your exosuit general tin can). So if a given item is upwardly to 5 in general inventory, it will be 10 in cargo inventory and 20 in storage containers/units.
These storage units share/link with Storage Containers at your base of operations, so there are a limit of 10 storage units that can be placed on a freighter, simply equally at that place tin can be upward to 10 storage containers at your base. Accessing storage container 3 at your base is the same every bit accessing storage unit of measurement 3 on your freighter. Y'all do not accept to collaborate with the storage unit to admission the storage at that place, unlike the storage containers at a base of operations. You tin can access freighter storage units simply by opening the freighter inventory and selecting the advisable tab for the storage unit. This makes information technology much more convenient for transferring items betwixt the exosuit, the ship, the freighter, and the storage units. In order to move items this mode, you must be aboard your freighter, but you tin can be anywhere on the freighter (even the hangar bay). If the Matter Axle is equipped, y'all can admission the storage units anywhere in the same organization as the freighter. Unlike the base storage containers, you do not take to research the blueprints for freighter storage units. You tin simply build them, assuming you accept the space on your freighter and the material components.
Bridge and Frigates [ ]
On the Bridge, talk to the captain to access your inventory. A actor can ain upwardly to 30 frigates once they command a freighter.
- Build a Armada Command Room and collaborate with its terminal to receive the blueprints for Frigate Fuel (50 Tonnes), Frigate Fuel (100 Tonnes) and Frigate Fuel (200 Tonnes). Talk to the Navigator while a Fleet Command Room is complimentary to plan and acceleration frigate expeditions.
- Command freighter warp jumps into other systems on the Freighter Warp Map, which yous volition detect on the starboard side of the bridge console. You will also be able to check the trek positions of your armada past looking for blue ship icons while viewing the galaxy map.
- Use the Manage Fleet terminal, which you volition notice on the forward side of the bridge panel nearest to the helm, to inspect your frigates.
- There are five different varieties of frigate: Gainsay, Expedition, Industrial, Trade, and Support. Each of the first four specialise in their named class, compared to the support class which is an all-round blazon of frigate. Frigates can be purchased from other freighters in the aforementioned system. Unlike other spacecraft, when successful missions are completed the frigate has a gamble of increasing its class. A higher rating in all categories comes with an upgrade in class, simply primarily in the category that the frigate specialises in. In improver, it too decreases the amount of fuel needed per 250ly.
- Y'all can find upgrades for your freighter on derelict freighters that boost your frigate expeditions. These can boost the trade, combat, trek, or industrial potential of your armada. Specific upgrades volition also increase the speed that your armada completes expeditions.
Squadron [ ]
Players can have up to four NPC Starships in their squadron. These starships will follow players into battles with pirates, or summoned to fly into germination. To manage your squadron, open the Manage Fleet terminal and select "Manage Squadron". Initially all squadron slots are disabled and can be unlocked for starting from 800 and upwards to ten,000. Once the NPC starship is recruited, they can also be upgraded at this terminal: C->B for ane,200 , B->A for 4,100 , A->Southward for 9,500 . Both stats and traits of this starship will improve.
Upgrading Freighters [ ]
- When trading in a freighter for a new one, whatsoever technology upgrades and upgrade modules will exist lost. The interior base you created within the ship and the content stored within volition still be migrated to the new freighter, with the possibly to reset the layout available from the upgrade terminal if a player wants to starting time the new freighter with a make clean slate.
- You volition be able to access your universally-shared storage slots once you accept rebuilt a Freighter Storage Unit for the slot with your desired inventory in it. Rebuild all 10 to access all of your storage slots.
- Y'all volition take an opportunity while speaking to the captain on the new freighter to easily move cargo from the chief inventory of your erstwhile freighter to the main inventory of the new one using a side-to-side transfer window.
Starship storage [ ]
- To purchase boosted ships, you must speak with their owner.
- If the players uses up all six send slots, new NPC ships will not exist able to land within the freighter (despite in that location being nine landing positions). Ships can be melted down for scrap to complimentary up a ship slot. This can be washed at the Starship Outfitting Terminal at a Space station.
- Prior to NEXT, Freighters were the only way a player could shop starships, assuasive the role player to have up to vi ships of different specialties. Since the update, a player can summon whatsoever of their owned ships using the Quick Menu, assuasive the thespian to access all of their ships without the requirement of owning a freighter.
Boosted information [ ]
- If you lot wish to summon your freighter to your current location, use Dpad Downward (PS4/XBox) or X (PC) to bring upwardly the Quick Carte du jour and and then observe the shortcut for Call Freighter. Cull the freighter's destination and call it.
- NPC Freighters cannot defend themselves against pirates. They may be seen shooting at the attacking pirates, but it does no harm (though they can harm a player). The player must exist the one to salve the freighter, although they can choose to ignore it.
- When a freighter battle is in progress when warping into a system, information technology is scripted. If you reload your salvage, your next jump will always have a freighter battle. This presents the player the opportunity to hunt for a detail freighter of their choice by reloading and warping to dissimilar systems until they find i they like.
- Yous tin as well use the technique in a higher place to disassemble the interior of your electric current freighter before upgrading to a new freighter, once you lot discover the i you lot similar. Note: y'all volition need to restore your save prior to purchasing the new freighter, as the game performs an auto salve immediately afterward.
- Super-massive freighters, each with three sizes (small, medium, and large), may spawn in a star system after a certain amount of times the player warps to a new system. This will instantly start a space boxing. At that place can be up to 12 pirates, and other ships flying by will join the fight. These freighters will also warp into a arrangement by obtaining a Tier 5 Sentinel Pursuit Level in space. (The "Star Destroyer" is i of these)
- Each star organization has a unique model of super-massive freighter in it, and so if a actor finds a particular model they like, but can't afford it yet, they tin ever effort to get it to spawn in that organization again later on, and it will exist the same. Even so, the form of the freighter will be different for every visit.
- Merely one player controlled freighter is allowed in a system and other players will not exist able to summon theirs.
- Freighters contain multiple exterior cargo pods and are sometimes followed by NPC cargo ships. Both will release items in their inventory if a player destroys them.
- When playing in multiplayer, if the freighter owner warps their freighter with other players inside to another system, all players are warped together, making it a reasonable method of transporting full parties.†
- If a player is inside their starship while inside of another player's freighter and the owner summons their freighter elsewhere in the galaxy, the player in their starship is now suddenly flight in infinite and is not teleported with the freighter.
- A common problem with super-massive Freighters are Pulse Jumps. If a thespian Pulse Jumps toward their majuscule from certain angles, the Pulse Engine will non close down in fourth dimension to forbid an impact, resulting in the histrion being trapped inside the model. This tin exist undone speedily by opening up the Milky way Map, eliminating the demand to reload the last checkpoint.
Video [ ]
- How to get a Free Capital Freighter
- How to utilise Freighters
- How to Find S Grade Freighters
- No Mans Sky Freighter and Frigate Guide 2020
- What Do Freighters Do in No Man's Sky Freighter Tips Guide 2020 + How to Build a Freighter Base
Notes [ ]
† As of the improver of this point, the editor updating this page only tested this out one time and under certain circumstances: There was only one other player in the group and they were a No Homo's Heaven friend. Additionally, I used the give-and-take "reasonable" instead of "reliable" because, while this did successfully warp both myself and the other actor, I, the freighter owner, glitched exterior of the freighter upon arrival to the new milky way and landed atop the freighter where I couldn't really go anywhere, suffered severe Cold harm, then died to gamma rays. Later editing in this annotation, I will likely have gone to test out a few other scenarios to make this method of transporting total groups more reliable.
Run across also [ ]
- Crashed Freighter
- Derelict Freighter
- Base building
- Starship Catalogue - Freighter
Release history [ ]
- Release - Introduced to the game.
- Release one.05 - When warping into a battle sometimes the thespian warped into the inside of a freighter and everything went crazy. This is fixed now.
- Foundation
- Added debris to freighter explosion effect.
- Improved freighter cargo explosions.
- Added freighter groups to the space map.
- Improved AI ship freighter attacking.
- Improved freighter targeting code when nether attack past enemy ships.
- Fixed pulse drive to prevent travel through freighters.
- Improved docking code.
- Added hangar to the lead freighter.
- Added docking in freighters.
- Added icon to accessible freighter hangars.
- Added colouring to cargo drops to identify what is in them.
- You lot can now only pick up cargo drops that volition fit in your inventory.
- Added auxiliary freight ships to freighter groups.
- Added alarm lights and alarm sound for when freighters are in combat.
- Improved turret lights and explosions.
- Improved muzzle flashes on freighter turrets.
- Added indicator of cargo contents.
- Freighter Commanders at present give rewards for rescuing them from pirate assail.
- Stock-still standoff on freighter cargo containers.
- Added freighter specific footsteps.
- Added sound to freighter doors and internal freighter ambience.
- Added freighter explosions.
- Added freighter alarm.
- Added ambience radio comms when approaching a freighter.
- Foundation ane.thirteen - Fixed base edifice prop sounds non playing when placed inside a Freighter. Added audio result for calling Freighters. Stock-still an issue which could affect ambient audio in Freighters.
- Pathfinder
- Use the enormous hangar in your Freighter to purchase and store your own collection of starships.
- Freighters can now be renamed.
- Fix for being able to spawn freighters underground while yous are jetpacking.
- Prevent all docking points in stations, freighters and outposts beingness taken past AI ships.
- Fixed an result where spawning into a freighter in nearly-planet orbit would occasionally place the player underground.
- Freighter containers now drib less Titanium, Thamium and Copper.
- Freighter containers now have a chance to drib Nanite Clusters.
- Fixed various precision problems with building in freighters.
- Clearer and more than detailed freighter comparison screen.
- Hidden changes: A second type of freighter space-battle was implemented that are much bigger. In addition, 2 new types of super-massive freighters were added, commonly referred to as "Star Destroyers".
- Pathfinder one.22 - Stock-still some freighter door texture bug.
- Pathfinder 1.23
- Fixed texturing issue in freighter bases.
- Fixed and inventory exploit when purchasing multiple ships in a freighter that allows you lot to duplicate your ship'south inventory.
- Stock-still a issues that causes freighters to be too cheap.
- You tin can no longer build the Exocraft Terminal in freighter bases, this prevented players from being able to consummate the vehicle missions.
- Atlas Rises
- Freighters have unlike class ratings, similar to starships, while higher class freighters have higher slot count and better hyperdrive modifiers.
- The advantage process was as well modified, as was the cost for determining freighter prices.
- Freighters can be used for interstellar travel using new hyperdrive upgrades.
- Stock-still collision on freighter span.
- Fixed floating turrets on capital freighters.
- Atlas Rises 1.32 - Fixed a rare result causing multiple ships in a freighter to spawn on acme of each other.
- Atlas Rises i.35 - Interaction with the freighter captain no longer required to retrieve items from a freighter
- Atlas Rises i.37 - Improved pricing of freighters and freighter merchandise-in values. Fixed upshot where planters on a actor'southward freighter would break whenever the freighter was moved.
- Atlas Rises 1.38 - Fixed an effect where NPC ships would finish exterior the entrance of freighters and infinite stations in systems with no trade routes. Fixed an upshot where smaller freighters and containers could not be destroyed.
- NEXT
- Frigate fleets feature – including missions, upgrade system, organisation combat and exploration assist.
- Overhauled base building inside player freighters.
- Reworked and added procedural textures to freighter bridge hologram planet.
- Redesigned path from freighter hangar to bridge.
- Improved speed of airlock doors opening on freighters.
- Hidden changes: Hyperdrive Upgrades are no longer available for purchase.
- NEXT 1.51 - Stock-still a crash when saving on a freighter. Fixed an issue where freighter bases would exist in the incorrect position. Fixed an event where players were unable to build the Base Cache on their freighter to call back compensation for the loss of their freighter base of operations.
- NEXT 1.52 - Stock-still an issue where freighters incorrectly reported they did not have enough fuel to warp.
- Next ane.52.1
- Fixed a number of issues with Galactic Commission missions that involved freighters.
- Fixed an issue where players would not see their ships docked aboard a freighter when loading.
- Stock-still an issue where the freighter span would unload later accepting a mission from the Galactic Commission Final.
- Fixed an event where players would be jettisoned into space later warping aboard another histrion'due south freighter.
- NEXT 1.55 - Fixed a number of crashes to do with freighters. Fixed an issue where the freighter would not be visible to other players in multiplayer.
- Adjacent 1.57 - Fixed an event that incorrectly limited the number of storage containers that could be built on the freighter. Fixed an effect that could foreclose construction in the freighter base.
- NEXT 1.58
- Fixed an issue where players were able to enter their freighter base of operations when it was not loaded in memory.
- Fixed an issue where freighter coiffure would change race on warp.
- Stock-still a number of cases where freighter battles were not correctly synced in multiplayer.
- Fixed an issue where players were not able to land on other player's freighters.
- Fixed a number of issues affecting the interaction with captains of freighters not owned past the player.
- Fixed an issue where ships landed on freighters to be labelled ON PLANET.
- Prevented players with freighters from warping other players in multiplayer to systems they would get stuck in.
- Fixed an result where the freighter dock lights were non correctly lit/unlit when a save was loaded on a freighter.
- Next 1.60 - Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added automatically. Build the new rooms to access stored items.
- Adjacent 1.63
- Fixed an issue where freighters could not be purchased with other players on board.
- Non-main player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.
- Hidden changes: Fixed a bug that caused Hydroponic Trays congenital in freighter bases didn't need charging at all.
- Abyss - Hidden changes: Freighter Warp Reactor Sigma, Freighter Warp Reactor Tau and Freighter Warp Reactor Theta tin be obtained from the Technology Merchant selling starship blueprints.
- the available building space on a freighter is 21x21 instead of 19x19
- Visions - Fixed an outcome where players could be prevented from earning a free freighter in the tutorial. Fixed an effect that prevented Freighter Hyperdrive upgrade modules from appearing in the Space Station tech shops.
- Beyond - Galactic Commission Station is replaced with Freighter Enquiry Terminal.
- Beyond 2.06 - Fix for crash when incorrect number of freighters spawn.
- Beyond 2.06B - Improve stability around freighters in multiplayer.
- Beyond ii.06D - Fix for freighter crash related to corrupt ship slot.
- Beyond 2.09.i - Fixed an issue that caused transport cameras to intersect with the freighter hanger. Stock-still an issue that caused trade terminals on freighters to intersect the flooring (fix volition apply to new terminals, quondam terminals will need to be repositioned manually). Stock-still a number of graphical issues aboard the freighter. Removed ability for players to summon a freighter to the current system if it lacks the appropriate hyperdrive upgrade.
- Synthesis 2.20 - Removed an ability to warp to coloured system without advisable hyperdrive upgrade. Starships in the landing bay can at present exist melted down for fleck.
- ExoMech 2.40 - Added Orbital Exocraft Materialiser to the list of buildable structures.
- Desolation 2.threescore
- Added freighter upgrade modules that tin increase hyperdrive range and efficiency, armada potential, and expedition speed.
- Capital ships at present contribute stats to the success of armada expeditions. Dissimilar freighters have different base levels of Fleet Coordination. This stat tin can be improved with new procedural technologies salvaged from derelict or abandoned freighters.
- Bulkheads can exist acquired that can increment a freighter's tech and general inventory slots.
- The upgrade console on a freighter can be used to customize your freighter by purchasing colors via nanites.
- Freighter engineering and upgrade modules tin exist installed in the general inventory.
- Storage Containers congenital upon a freighter base of operations at present add together tabs to the freighter'due south inventory page, assuasive quick direction of freighter inventory contents.
- Increased maximum freighter hyperdrive bonus to fourscore%.
- Pathos two.61
- Fixed an effect that caused player freighter colours to change. Freighters accept been restored to their correct colours.
- Stock-still an issue that prevented freighter recolouring from working on all the panelling of some freighter types.
- Fixed an event that prevented freighters from being recoloured immediately after purchase.
- Stock-still an issue that prevented freighter technology from being placed in the technology inventory.
- Fixed an event that could cause derelict freighter lighting settings to be applied to normal freighters.
- Fixed an consequence that could cause Cargo Bulkheads not to exist used up when adding an actress slot to a freighter.
- Stock-still an issue that was doubling the ability of various fleet upgrade modules that could be installed in thespian freighters.
- Stock-still a rare issue that could cause the proper name of a freighter storage box to exist wrong when viewed in the inventory tabs.
- Stock-still an issue that acquired cycling freighter inventory tabs to only work in one direction.
- Fixed a number of issues that could cause overlapping text in the freighter storage container tabs.
- Prisms 3.50
- Actor-congenital base layouts now transfer automatically to a new freighter.
- Outlaws
- Added Squadron direction to a Armada Direction Concluding.
Source: https://nomanssky.fandom.com/wiki/Freighter
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